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wulnrydev

+0Years Experience
+0Technologies
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wulnrydev@wulnrydev
STATUSOffline
DISCORD ID902241075316535366
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Current Work

What I'm building right now

Marimoss

Lead Developer & Co-Owner

A modern, actively developed premium Minecraft network featuring highly customized game modes including SkyBlock, Survival, BoxPvP and Towny.

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Skills

Skills

Technologies I work with

TypeScript
TypeScript
JavaScript
JavaScript
Java
Java
React
React
Next.js
Next.js
Node.js
Node.js
PostgreSQL
PostgreSQL
MongoDB
MongoDB
Tailwind
Tailwind
Git
Git
Vercel
Vercel
Vite
Vite
HTML
HTML
CSS
CSS
Express
Express
PHP
PHP
MySQL
MySQL
Redis
Redis
discord.js
discord.js
Spigot/Paper
Spigot/Paper
Portfolio

Selected Work

Check out my recent setups and plugins

Marimoss Towny Setup

Fully configured Towny network with custom terrain, land claims, and a balanced economy system.

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Marimoss SkyBlock Setup

Season 2 active! A highly advanced SkyBlock experience with custom islands, economy, and active testing phase.

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Marimoss BoxPvP Setup

Next-generation BoxPvP setup with custom enchantments, mines, and progression systems.

Coming Soon
FAQ

Common Questions

Everything you need to know about my services

How long does a server setup or plugin take to complete?

Timelines vary heavily based on complexity. A standard plugin might take a few days, while a full network setup with custom features can take 2 to 4 weeks. I always provide an estimated timeframe before starting.

Do you provide support after the project is delivered?

Yes, absolutely. I offer a standard 2-week bug-fixing period for all my projects after delivery to ensure everything runs smoothly in a live environment.

Can I request changes during the development process?

Minor tweaks are always welcome. However, significant changes to the agreed-upon scope may require a timeline adjustment or an additional fee. I keep communication open throughout the process.

Are your setups highly optimized for player counts?

Performance is my top priority. I configure paper/purpur forks, optimize garbage collection, and ensure all plugins use asynchronous tasks where possible to handle high player counts without lag.